Journal 62 — Unity Line Up Audio and Video in Cutscene, Part 4

Objective: Clean up more of the extended cutscene with smooth transitions

In the example below from “The Great Fleece”, we are continuing to build the beginning cutscene. The previous part started smoothing out transitions as Darren dropped down the rope into the Auction House. Now we want to add to the transitions for a couple parts of the cutscene.

Rise To Reveal

In this part of the cutscene, Darren is crouched behind a display case, and the camera will pan to reveal the Auction House.

We can start by updating Timeline to add an Animation Track.

We can set the first keyframe by selecting record and adjusting the virtual camera position and rotation slightly.

Then we can move the Timeline marker to the end of the transition, move in Scene view to the final panned location, and select Ctrl+Shift+F to change the camera view.

Rise From Marble

The next transition shows a view opposite in the Auction House. The camera view should pan from near the floor and up in the room to provide an overview of the Auction House.

We can create a new Animation Track, and drag in the virtual camera.

We can start recording, and adjust the virtual camera position and rotation. Then we can move the Timeline marker to the end of the transition, and adjust the position and rotation again.

We can check the smoothness of the transition.

Organize Virtual Cameras in Timeline

One bonus cleanup item is to better organize the Timeline with groups.

From there, you can create new tracks, or drag existing tracks and collapse the view.

Thank you for your time!

The next article will go over more transitions and polishing of the extended cutscene.

--

--

--

An Engineering Manager consultant who is seeking additional skills using Unity 3D for game and application development.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Why Ad Hoc Testing Is Still A Thing?

Reduce boilerplate getters/setters in java

Upgrade Notice of PlatON New Baleyworld Test Net 0.12.0

Awesome Resources: Resources added by the community for the community

Google Cloud Professional Architect Tutorial — Part 2 Of 6

Adaptable Data Platforms

The Magic of a Serverless Upgrade Without Terminating Active TCP Connections

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Chris Nielsen

Chris Nielsen

An Engineering Manager consultant who is seeking additional skills using Unity 3D for game and application development.

More from Medium

2.5D Platformer — Improving the Ledge Grab #10

Adding a ram attack to our boss

P5: Creating a Gritty Office Den

Script communication in unity using GetComponent: