Journal 51 — Create a Transparent Window Effect in Unity
Objective: Learn about transparency effects in Unity and apply to a game object.
In the example below from “The Great Fleece”, there’s a completed window with the rendering mode set to “Transparent”, which allows for transparent behavior.
We can create our own transparent material from scratch for the adjacent window that is missing an assigned material.
Once the new material is assigned, we can switch the rendering mode to “Transparent”, and adjust the alpha value to match the transparency level of the adjacent window, and the smoothness.
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