Journal 48 — Lighting Practice in Unity

Chris Nielsen
2 min readJul 7, 2021

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I’ve started a new project in Unity to learn about Cinematography. So I’m preparing a new series of articles on 3D environment and lighting in Unity.

Objective: To review options for lighting in Unity

Unity lighting documentation can be found here.

Unity allows for multiple options for setting different light schemes, both complex and simplified.

In the example below from “The Great Fleece”, a directional light mimics the moonlight along with the shadows from the windows, doors, and pillars in the room.

As the directional light is rotated, you can see the changes real time. Also you can see differences when soft and hard edge shadows are selected, along with the light intensity changes.

In this example, the security desk includes an emission parameter as part of the material shaders. This makes the desk appear lit up such as for security monitors.

For additional practice, you can visit the Unity Learn site for lighting and rendering tutorials.

Thank you for your time!

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Chris Nielsen
Chris Nielsen

Written by Chris Nielsen

An Engineering Manager consultant who is seeking additional skills using Unity 3D for game and application development.

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