Journal 26 — Post Processing in Unity
In this example, we want to add post processing effects to a practice game in Unity. These settings can be used to affect the camera properties and visual style of the game. To add these effects, we first need to go to the Package Manager and install the post processing package.
In the Package Manager window, make sure you view the packages associated with the Unity Registry.
After the package is installed, we want to add an empty game object where we will attach a new component called the Post Process Volume.
Once the Post Process Volume component has been added, we want to make sure the settings are global. Then we can select a new post process profile for this game.
Now we can add effects!
However…. In order for these effects to be visible, we need to update two items: the main camera needs a post process layer component added, and the post process layer needs to be updated.
On the post processing volume game object, we want to add a new custom layer.
Once this post processing layer is set, go back to the main camera and update the blending layer.
In the next Journal, I will go through a few of the post process effects, and show you the results of the results in a comparison.
Thank you for your time!