Objective: To refine parts of the level to publish a working game to the Google Play Store

In the previous series of articles, I got the basic version of Dungeon Escape working on Android devices, including Unity Ads. …

Objective: To add Unity Ads to game in order to add gems for shop

In this article, I am going to go over how to add Unity Ads to the mobile game.

We can start by creating a Unity Ads button in the shop panel. …

Objective: To set up the touchscreen inputs for movement, jump and attack

In the previous article, I added a first build of the game to an Android device, and created the HUD for the life system, movement button, and attack and jump buttons. …

Objective: to add the onscreen HUD for gameplay and set up Android

In this article, we will add the heads up display (HUD) for the onscreen controls like direction and attack and jump, and life bar for mobile applications, and we will load a first build to Android.

We can…

Objective: To implement purchasing items in the shop

In the previous two articles, we have set up the UI of the shop. In this article, we will finalize the functionality so items can be purchased.

We can start with updates to the shop C# script to create a buy item…

Objective: To set up the shop functionality to buy power ups

In this article, I will go over activating the shop and UI to make it so the player can select power ups to purchase. There will be a follow up article on implementing the purchase behavior.

We will first…

Objective: To set up an in game shop to buy items

In this article, I will go over the set up for the in-game shop UI. I will prepare a follow up article on enabling the shop and scripting to make it functional.

First, we need to look in the…

Objective: To add a loot system with collectible diamonds

In this article, I will go over the set up of the diamond collectibles.

First, we need to add the diamond sprite as a new game object. We can also create the diamond C# script.

Objective: Build out the Moss Giant and Spider attack animation and behavior

In this article, I will go over the setup for the moss giant and spider attack, which is similar to the steps used for the skeleton attack.

Moss Giant Animation

We can start with adding the moss giant…

Objective: To set up the skeleton attack behavior

In the previous journal, I went over the set up for the skeleton when he gets attacked by the player. …

Chris Nielsen

An Engineering Manager consultant who is seeking additional skills using Unity 3D for game and application development.

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